Swiss Games
Garden

Castle Come is a walking fortress roguelike. Scout a strange land full of bandits in search of new parts, defeat enemy castles and scavenge the wreckage, recruit crew to man your growing arsenal of weapons and build your way from an agile fortling into a deadly, hulking, monster machine.

Features

-Assemble your fortress: Build your mecha from a multitude of weaponry and modifications

-Battle enemies and scavenge their parts

-Fighter-inspired spatial combat and time slowing: Make use of sidesteps, dodges and rams and plan your next moves in time-frozen moments

-Shape the world - You decisions now will change the persistent world for future runs

Castle Come

Information

Studio

Location

Zürich

Canton

Zürich

Release

  • Unreleased · Windows (In Development)

Languages

English, French, Italian, German, Spanish, Japanese, Brazilian Portuguese, Simplified Chinese

Full Credits

Basil Sutter
Co-Founder, Game Design

Samuel Vonäsch
Co-Founder, Production

Dani Neuss
Development

Michel Barengo
Audio

Berkant Dumlu
Music

Daryl Schildknecht
CI-CD

Mirjam Skal
Music

Dominic Sutter
Writing

Pierre Lippuner
Development

Léa Coquoz
UI Design

Selina Tobler
Intern

Ellie Chrysikopoulos
Intern

Noe Mael Arnold
Exhibitions

David Stark
Mentoring

Thomas Gervraud
Mentoring

Data Quality

56%

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