Castle Come is a walking fortress roguelike. Scout a strange land full of bandits in search of new parts, defeat enemy castles and scavenge the wreckage, recruit crew to man your growing arsenal of weapons and build your way from an agile fortling into a deadly, hulking, monster machine.
Features
-Assemble your fortress: Build your mecha from a multitude of weaponry and modifications
-Battle enemies and scavenge their parts
-Fighter-inspired spatial combat and time slowing: Make use of sidesteps, dodges and rams and plan your next moves in time-frozen moments
-Shape the world - You decisions now will change the persistent world for future runs
Basil Sutter
Co-Founder, Game Design
Samuel Vonäsch
Co-Founder, Production
Dani Neuss
Development
Michel Barengo
Audio
Berkant Dumlu
Music
Daryl Schildknecht
CI-CD
Mirjam Skal
Music
Dominic Sutter
Writing
Pierre Lippuner
Development
Léa Coquoz
UI Design
Selina Tobler
Intern
Ellie Chrysikopoulos
Intern
Noe Mael Arnold
Exhibitions
David Stark
Mentoring
Thomas Gervraud
Mentoring
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