The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
The Wandering Village is the third simulation game made by Stray Fawn Studio. After seeing a beautiful artwork of a city carried by a giant creature at a local exhibition, the two founders of Stray Fawn agreed that this would be an interesting setting for their next game. The rest of the team was very much onboard with the idea. After some initial research the team found that there were quite a few games out there that used giant animals as part of their story and visuals, but very few where the creature actually influences the game mechanics and interactions. They decided to make a new game that revolves around the relationship of a giant and a group of human survivors, a game about symbiosis. Successfully backed on Kickstarter and after three years of development, The Wandering Village has climbed into the top 30 most wishlisted games on Steam. On September 14th 2022, Onbu's Journey started on Steam Early Access for PC, Mac and Linux. The game was released on Xbox as part of the Game Preview program on July 20th 2023. And with its 1.0 release on July 17th 2025, The Wandering Village made its way to PlayStation 4, 5 and Nintendo Switch.
Features
-Build a unique village on the back of a giant creature known as Onbu
-Farm various crops to feed your villagers
-Send out foraging missions to gather rare resources
-Survive a variety of different biomes and events
-Build a relationship with a giant beast and influence its actions
-Research and construct a variety of different buildings
-Story Mode featuring lore, quests and a story-based end goal
-Hostility modifiers provide extra challenges for experienced players
-Controller and Steam Deck Support
-Ecology/Biology inspired gameplay
-Unique art style with a blend of 3D and hand-drawn, hand-animated 2D graphics
Philomena Schwab
Project Lead, Game Design, Marketing
Micha Stettler
Programming
Arno Justus
Programming, Gamedesign
Naemi Matter
Programming
Stephanie Stutz
Art
Markus Rossé
Art, Animation
Robin Bornschein
Game Design, Programming
Roger Winzeler
UI
Claudio Beck
Audio
Larissa Wild
Marketing
Marco Conrad
Marketing
Tim Matter
Programming
Max Striebel
Programming
Martina Hugentobler
Animation
Denise Hohl
Graphic Design
Dana Senn
Marketing
David Stettler
Tool/Web Developer, Testing
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