Swiss Games
Garden

“Projected Dreams” is a cozy, nostalgic puzzle game. Fulfill the dreams of the shadow girl by dragging toys from the shelves and dropping them onto the table to create a shadow play. As the shadows you cast become real objects and the environment around you changes and evolves, the lines between reality and fantasy blur.

The prototype for this project was created during the "Brackeys Game Jam" in early 2022. They were inspired by the jam's theme, "it is not real," to create a game about a girl and her imagination. The central theme is the distinction between reality and imagination - what is and is not real. When we are children, we have a state of play in which these two intertwine and cannot be separated. This is where our game is set. The shadows you create become real objects, and the room changes and evolves as the story progresses. We rely on nostalgia to set the mood, to elicit this nostalgic feelings through presenting the player with a set of objects and interaction options and simply let them play around with them. This is why we created a relaxing puzzle game with no fixed solution to the task. The only thing you need to do is create a shadow that matches the one required; which objects you use is entirely up to you. We decided to further develop this prototype into a full game after presenting it at PopCon Zürich in October 2022 in the hopes of bringing back a brief moment of how we felt as children.

Features

-Recreate a given silhouette

-The objects you stack are physically simulated

-Creative puzzle solving - there are more than one solution to puzzles

(Source: presskit)

 

Projected Dreams

Information

Location

Zürich

Canton

Zürich

Release

  • 2025 · Mac OS, Windows

Publisher

Self-published

Awards

  • Honorable Mention at Junior Swiss Game Award

Full Credits

Lorenz Kleiser Producer, Programming, Technical Artist

Robin Good Programming, Game Design

Luca Imesch 3D-Artist, Game Design

Dana Senn Lead Artist, Marketing

Floris Demandt Sound Design, Composer

The prototype for this project was created during the "Brackeys Game Jam" in early 2022. They were inspired by the jam's theme, "it is not real," to create a game about a girl and her imagination.

The central theme is the distinction between reality and imagination - what is and is not real. When we are children, we have a state of play in which these two intertwine and cannot be separated. This is where our game is set. The shadows you create become real objects, and the room changes and evolves as the story progresses.

We rely on nostalgia to set the mood, to elicit this nostalgic feelings through presenting the player with a set of objects and interaction options and simply let them play around with them. This is why we created a relaxing puzzle game with no fixed solution to the task. The only thing you need to do is create a shadow that matches the one required; which objects you use is entirely up to you.

We decided to further develop this prototype into a full game after presenting it at PopCon Zürich in October 2022 in the hopes of bringing back a brief moment of how we felt as children. (Source: Presskit)

Data Quality

65%

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