Muzzle Velocity is a hybrid action and wargame set in World War II, released by Digi4Fun in 1997. The game allows players to engage in tactical decision-making, such as unit placement and composition, via a top-down map, while also offering the option to join the action from a first-person perspective. It features 150 single-player missions on the European front, with gameplay involving control of up to 100 units from the U.S., British, or German sides, each with unique characteristics.
Digi4Fun was a video game developer studio, based in Liechtenstein, and developed Muzzle Velocity with the help of Swiss developers and artists.
The game utilizes 2D SVGA graphics and voxel technology for the 3D first-person sequences. Despite development lasting two years, the game received mixed reviews. Computer Gaming World rated it 3/5, praising its enthusiasm in balancing both strategic and action elements, while GameSpot gave it a lower score of 5.2/10. Richard Moore from The Age also considered it a good purchase, highlighting its dual nature—strategic gameplay and first-person action.
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