The train is an interactive story that aims to explore other territories than the paper medium for sequential narration. In this introspective story for GameBoy, the reader is plunged into the thoughts of a protagonist on a train journey. As the scenery changes, the character's memories resurface and a dialogue with himself begins.
The reader is invited to discover the protagonist's memories as the journey progresses. At each station, the choice is between staying on the train to discover the rest of the story or getting off and ending the sequence. Each time the reader starts a new travel sequence, he or she unlocks new lines of dialogue that deepen the story.
Source: https://www.maximeschertenleib.ch/designtouslesprojets/le-train-the-train



Made with GB Studio during a two-weeks workshop led by Douglas Edric Stanley and Clément Paurd for Master Media Design at HEAD–Genève
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