Swiss Games
Garden

HIRT is a multiplayer brawler fueled by sheep with intense, emergent gameplay. The players are rivalled shepherds, who try to win holy pastures for their clans and fight each other with any means necessary, like shepherd staffs, dogs and wool guns. Whoever is the last player alive on the island wins it for their clan.

Features

-A unique fighting system revolving around sheep and their resources

-A systemic gameplay and world, where weird chain reactions with sheep and weaponry are possible

-A strange and outstanding setting, in which player fight with herds of self-determined animals

-Frantic local multiplayer for up to 4 players on PC and Mac

-Plenty of different maps to fight on, coming in a multitude of shapes and sizes

HIRT

Information

Location

Zürich

Canton

Zürich

Release

  • Unreleased · Mac OS (In Development), Windows (In Development)

Social Networks

Languages

English, German

Full Credits

David Hunziker
Co-Founder, Game Design, Programming, Art & Animation

Basil Sutter
Co-Founder, Game Design, Programming, Art & Animation

Christoph Scherbaum
Music

Aengus McMillin
Programming

 

David Hunziker and Basil Sutter, the two founders of Togglesword Games, met at Zurich University of Arts in 2016. Both enrolled in the Game Design Curriculum, they worked together on several game-related projects before finally teaming up to design an early prototype of HIRT in the 5th semester of their studies.

Not yet satisfied with the nature of the game at that point, they continued the project as their final Bachelor project and thesis. During this time, the team established the core principles of the brawler HIRT: Sheep as the center of all the game’s design, a systemic gameplay structure that adds surprises, and an archaic setting and story to finish it all off. Since the summer of 2019, Basil and David have been working on HIRT under the label of Togglesword Games.

Data Quality

65%

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