Meet Henry, merely half a head, but with the peculiar ability to possess and control any object within their reach. Discover every object's unique properties and abilities and cleverly combine them to progress through Henry’s not-so-ordinary everyday life.
Henry Halfhead is a quirky sandbox adventure game about an odd little character with the peculiar ability to possess and control any object within their reach. Discover every object's unique properties and abilities and cleverly combine them to progress through Henry's not-so-ordinary everyday life.
Henry is a game prototype created by Leander Schneeberger and Tim Bürge in 2018 as part of an adventure game course at their studies. The project was chosen for various showcases and highlights. In 2020, together with Aaron Abt, they created a vertical slice for Henry, with the support of a pre-production grant from ProHelvetia. In 2021, after the release of Bamerang, they started developing on Henry more and in 2022 received a production grant by ProHelvetia, to support the further development of the game.
Aaron Abt, Design, Programming — Lululu Entertainment
Tim Bürge, Design, Art — Lululu Entertainment
Leander Schneeberger, Design, Programming — Lululu Entertainment
Lucien Guy Montandon, SFX, Music — Freelancer
Dominik Wolfinger, Narrative Design — Freelancer
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