Swiss Games
Garden

1991

The Game of Life

The Game of Life is a real-time puzzle game.

Calling itself modestly "the ultimate cell simulation", the Game of Life tries to recreate the processes inside a simple organic structure. This body consists of five different types of cells: The proto cells (the "flesh") will grow quickly and aimless, unless you border them with skin. To control proto growth, you can install control cells; they consume energy produced by support cells. Sense cells will provide you with information about the well-being of your organic entity.

The basic cells will grow all by themselves, but also rot if left unattended. Your task is control: Move or destroy unwanted cell blocks, build and link a power supply throughout the structure, prevent decay and (in later missions) virus attacks. There are 99 levels to fulfill. Early ones make you rebuild a given design; later on, you'll have to reach goals like a certain amount of energy stockpiled. The time for each mission is limited.

Source: https://www.mobygames.com/game/2089/the-game-of-life

    The Game of Life
    The Game of Life

    Information

    Studio

    Location

    Appenzell

    Canton

    Appenzell

    Release

    • 1991 · Amiga, DOS

    Publisher

    Linel

    Language

    English

    Full Credits

    DOS credits (1992)

    Producer Markus Grimmer

    PC Programming Bob Smith

    Amiga Programming Michael Assel, Jörg Dengscherz

    Original Concept Michael Assel, Jörg Dengscherz

    Graphics Michael Tschoegl

    Amiga Sound FX Michael Tschoegl

    PC Music Bob Smith

    Instructions Judith Bodenmann, Jörg Dengscherz

    Package Illustration Chris Alan Wilton

    Package Design Markus Grimmer

    PC Sound FX Bob Smith

    Data Quality

    56%

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