The main character of Farewell is a young Inuit who involuntarily sets out on an adventurous quest. One day, when he goes fishing, he tries to cast his angling rod but the hook gets tangled up in his shoe. The boy falls over, hits his head on the ice, and looses consciousness. His head hit the ice so hard that as he is lying there, an ice-floe separates from the mainland and drifts out into the open sea. After a long journey halfway across the globe, he runs ashore on a mystical island in the middle of the ocean.
The gamer’s task now is to collect various items and use them in a way that will enable the Inuit to escape from the island. If this task is completed successfully, the Inuit moves on to another island, which he will try to escape from again. Thus begins a journey that will take the gamer to a variety of small, atmospheric worlds which will challenge him or her with a number of sophisticated and humorous riddles.

Game programmed as part of the Master's thesis at Zürich University of Arts
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