The aim of this diploma project is to study and apply the possibilities offered by DMM in the context of the game Escalade 1602, set in the old town of Geneva at the time of the Escalade events.
The goal of this diploma project is to find and experiment with ideas for using the DMM physics engine to create an innovative gaming experience. DMM is a physics engine that simulates the behaviour of matter (fracture, deformation, displacement, etc.) based on parameters such as the coefficient of elasticity, density, Poisson's ratio, etc.
Source: https://tb.heig-vd.ch/2688

Produced as part of a Bachelor's degree project at HEIG VD.
Made in collaboration with Pixelux Entertainment SA.
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