Ballvin is a fusion of advanced robotics, physical exercise and cognitive challenge. At its core, a collection of exergames serve as maps and game modes. These precisely track biomarkers: accuracy, memory, speed, and diverse reaction times. From intricate levels to numeric riddles, and dodging phantom threats, Ballvin prepares and trains individuals to navigate through life with agility.
Our focus stems from our unique hardware-software ecosystem. Key biomarkers, like Range of Motion, Knee Angle, Force Steadiness, and Asymmetry, are meticulously tracked and enhanced with those found in the exergames. These, along with others from our 'testing' suite, represent our commitment to blending advanced robotics with real-world physical training insights.
The game is bundled with ddrobotec® Systems, primarily targeting hospitals, physiotherapy clinics, universities and fitness studios. It is made in Unreal Engine 5 and compiled for Windows 64bit. At the time of writing (March 2024), for its next release, the game will reach a total of 50 exergames in its collection.
Developers
(since 2018) Dr. Max Lungarella (CEO, Founder and Executive Producer)
(since 2018) Emilio Cherubini (Head of Software and Co-Founder, Lead Programmer)
(since 2019) Andreas Marc Bühler (Game Director, 3D Artist, Level Design, User Interface, Programming)
(since 2024) Yassine Benseghir (Gameplay Programmer)
Marketing
(since 2018) Sandra Schmid (Head of Marketing, Branding & Communication)
(since 2022) Derya Ayfer (Digital Marketing Creative Lead)



Do you have information that might help completing this page?
Contact us